Learn how to implement an effective Target Lock system in Unreal Engine 5! including game animation sample project This step-by-step tutorial guides you through creating smooth, responsive camera mechanics that enhance player experience in combat and exploration. Perfect for beginners and intermediate game developers looking to master targeting mechanics. Level up your UE5 game development skills today!
0 - 1 - intro
1 - 8 setting up target lock trace
8 - 11 setting up enemy and enemy interface
11 - 12 setting up new trace channel
12-14 disengage target lock
14 - 17 rotate to target
17 - 19 strafe (optional~)
19 - 20 checking if too far from enemy and stopping lock
20 - 22 - setting up target widget
22 - 26 change location of target widget ie target head instead at runtime
26 - 32 swapping targets
32 - 34 applying to another actor like a target or a lever etc
34 - 36 input actions
36 - 38 clean up collapsing to functions etc
FAQ:
Q: trace shoots straight up in GASP
A: in the lock on function swap the camera component from camera to gameplay camera
discord : / discord
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