Build Your First FPS in Godot 4 (Part 1)
Ever wanted to build your own shooter in Godot? In Part 1 of this Godot FPS series, we’re laying the foundation. We’ll be setting up the player controller from scratch, including smooth movement, camera rotation, and the essential project settings you need to get started.
In this video, we cover:
Setting up a CharacterBody3D.
Coding smooth WASD movement and jumping.
Implementing mouse look and camera rotation.
Configuring Project Input Map settings.
Timestamps:
00:00 Intro
01:07 Setting Up The Player
03:11 Creating The Scene
05:15 Player Adjustments
06:51 Implementing Player Movement
09:04 Configuring Inputs
10:33 Final Setup and Testing
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