NPC speech breaks down into five basic categories. This video defines each category of NPC speech, and examines different games to see how game designers use NPCs to fulfill both game design goals and storytelling goals.
Patreon: / thegamedesignforum
Book Series: https://www.crcpress.com/search/resul...
Games recorded:
Chrono Trigger
Final Fantasy V
Final Fantasy VI
Final Fantasy VII
Final Fantasy VIII
Final Fantasy IX (whew, Roman numerals)
The Elder Scrolls: Oblivion
The Elder Scrolls: Skyrim
Music:
0:01 "Strago's Theme," FF6
2:18 "Rhythm of Wind, Sky and Earth," Chrono Trigger
5:00 "Mark of a Traitor," FF7
7:40 "Kids Run Through the City," FF6
10:11 "Wind Scene," Chrono Trigger
12:07 "The Day After," FF6
14:56 "Awakening," FF6