Pushing Unity To The Limit - Hyperbolica Devlog #6

Опубликовано: 05 Октябрь 2024
на канале: CodeParade
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Choosing to use Unity instead of building a custom engine saves a lot of development time, but it comes at the cost of excessive hacking to bend the engine to my will. These are just a few examples of Unity hacks I needed to do to get Hyperbolica working.

This is part 6 of the Hyperbolica Devlog series. Full playlist here:
   • Hyperbolica  

Hyperbolica on steam: https://store.steampowered.com/app/12...
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Music (CC BY 3.0):
My Luck - Broke For Free
https://brokeforfree.bandcamp.com/alb...