Demonstration of a basic rig using IKBoost and bones in Lightwave 3D.
One of the nice things about IKBoost is the ability to change the rig on the fly without altering your animation. I also like being able to set IK Targets at will (also changeable on the fly) to control any part of the body from anywhere else. This makes it much easier and faster to control the rig.
More tutorials on IKBoost at Liberty3d.com