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This video requires that you already possess at least a basic understanding of collisions, movement and jumping around. Although this is a semi-intermediate video, it shouldn't be too hard to follow if you have a game where the character jumps around. This video is also based on a former video of mine, so make sure you go watch the first portion of my All in One platform video listed here: • Gamemaker Studio 2: Moving Platforms ...
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Hello everyone, I hope you're doing well. Today we go over falling platforms. yup, those where you jump on, and they start falling, and you go along with them.
As usual, let me know your thoughts in the comments down below!
00:00 - Intro
00:23 - Demo of what you'll learn
00:37 - Creating the falling platform and setting it up
00:57- Setting up the jump through platform's alarm and create event
01:42- Making sure the falling platform knows when you fall on top of it
02:57- Coding the platform's movement behavior
03:47- Coding the player interaction with the platform I.E allowing the platform to carry the player
04:44 - Bonus section, destroying the objects once they are of no use
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Music used in this video:
Intro:
Werq by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song...
License: http://creativecommons.org/licenses/b...