In this 3ds Max tutorial, I explain how to render an automotive car seat using Fstorm Render and 3ds Max. Learn the logic behind ambient occlusion, HDRI setup, and more, with a focus on GPU rendering techniques in 3ds Max and Fstorm Render.
00:00 Downloading and installing Fstorm
00:46 Render Settings Explained
02:48 Setting Up the HDRI in Fstorm
05:13 Creating the Leather Material
07:40 Using Fstorm Glossy Fresnel
11:03 Using Fstorm Dirt to Create a Vintage Look
11:38 Creating a Perforated Leather
16:30 Creating Plastic Materials
19:41 Creating a Metal Material
22:01 Creating a Light Material
24:32 Finalizing the Shot and Understanding the GPU rendering
#fstorm #3dsmax #3Drendering #automotivecgi