Learn how to add drag & drop, hover, and click interactions to any node in Godot 4 using Control nodes and C# scripting.
In this step-by-step tutorial, we’ll create an InteractableComponent and a DragAndDropHandler so you can easily make sprites, UI elements, and game objects draggable. Perfect for building inventory systems, UI widgets, or interactive 2D gameplay.
What you’ll learn in this video:
How to detect hover, press, and release on Control nodes in Godot
Using _GuiInput for mouse events
Creating reusable components for interactions
Handling drag start, drag move, and drop with C#
Attaching scripts to any Node2D for instant UI-like behavior
Tools & Skills:
Godot 4 • C# • Control Node • UI Events • Game Development
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