Baldur's Gate Divine Spell Guide Level 2

Опубликовано: 31 Май 2026
на канале: Davaeorn
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Hi this is the 2nd of 7 videos going over every divine spell in the baldur's gate series. This includes spells added from IWD via SCS mod and includes both druid and cleric spells.

I play the enhanced edition with SCS on insane difficulty and no saves no reloads so this video is focused on that, but most of what I say applies to core rules unmodded as well.

If you are curious about a particular spell I have them ordered here, shoutout to yopimarus for being awesome and doing all the work.

S Tier
Slow Poison 29:44
Chant 37:54
Hold Person 43:30
Silence, 15' Radius 49:44

A Tier
Nothing

B Tier
Alicorn Lance 1:29
Cure Moderate Wounds 17:06
Wrathing Fog (shaman only) 33:21
Cause Moderate Wounds (see description)

C Tier
Barkskin 4:20
Beast Claw 8:41
Charm Person or Mammal 13:40
Flame Blade 20:09
Resist Fire and Cold 26:59
Aid 36:00
Spiritual Hammer 53:26

RP Tier
Goodberry 22:21
Know Alignment 24:48

Crap Tier
Find Traps 18:01

X Tier
Draw Upon Holy Might 46:07

If you would like to see me play live, my twitch stream can be found here   / davaeorn   I stream daily starting at 10 am EST.

Let me know what you think in the comments, God bless!

Edit: This is the fourth time I've made this shit in 3 days, so naturally I forgot something like an absolute ape. Cause moderate wounds is B tier, it's ok, you gotta get in melee but it does actual damage, and it's the only damage spell clerics get at 2, I don't use it ever, but if you needed damage it's all you got.