This week's community update brought some long awaited changes, such as a requisitions nerf and Dom 75, but more interesting was the weekend warfare mode: Throwback Moshpit, allowing you to choose from powerful throwback perks: Stopping Power, Juggernaut, Double Tap, Danger Close Frag x3, Stun x3, Commando, and Martyrdom.
Even though the mode may not be around for too long at a time, I thought it'd be interesting to see when Stopping Power is worth using, and when it's a waste of a perk depending on the damage range values of the weapons. I'll go through some of the throwback perk stats, then show off 3 fun throwback classes towards the end.
Timestamps:
0:00 - Community Update miscellaneous
2:02 - Throwback perks discussion, Stopping Power in WW2 versus CoD4
4:30 - A chart of weapons organized by how much they benefit from Stopping Power
7:20 - 3 fun class ideas
SHG May 11 Community Update post: https://community.sledgehammergames.c...
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