In this video, we'll learn how to create your own In-Place and Root Motion animations directly inside Unreal Engine 5.6 using Sequencer and Control Rig! No third-party 3D software required.
We'll cover the entire process from scratch: how to add a Skeletal Mesh to the timeline, how to pose characters using FK/IK controllers (Forward and Inverse Kinematics) and Pole Vectors, and how to set and duplicate Keyframes to create a complete punching animation from a combat stance.
Finally, I'll show you how to bake the finished sequence into a proper Animation Sequence asset (for use in Anim Graphs) and, most importantly, how to correctly reverse-bake it back onto a Control Rig for editing and tweaking (Bake to Control Rig with curve key reduction).
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