#ageofwonders4
This is the third episode in my seventh game co-casted with WinSlayaGaming. Check his channel out if you haven't! This is a 9 player game with some interesting rules, but basically we are limiting a bunch of the powerful spells to once per combat so that any late game fights that might emerge will be a little more interesting than just "shatter pass" as we saw in our previous game.
Welcome back to We Play Games! Last week turned out to be tricky to line everyone's schedules up, but now we are ready and the giant group is ready for a brand new Multiplayer game. This time we're setting Amikdara on the warpath- she is going to be unshackled with absolutely no restrictions (even self-imposed) on what she is going to bring and play. Expect her revenge to be an extremely bloody affair.
We've also brought in Nadash and White Knighted, two serious MP veterans on as well. To keep things spicy, we've also brought in a player who is mostly new, and we've set up some *teams*. Teams play is very, very different from standard FFA affairs, as now grievances do not matter and the only points that really matter is who is at the top of the hill of bodies that will pile up along the way. Teams supports aggression and fast builds and clearing the map into sieging an enemy capital and finishing off an enemy as quickly as you can, so naturally we are going to play High, a faction sometimes bemoaned as a late game faction. Can we survive into the late game? Does it really matter?
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In our last episode, Smokewagon and WinSlaya jockeyed for power and position in the underground while we hurried about our little continent clearing out as many of our ancient wonders as we could get our grubby little hands on. Ultimately it should be helpful that we've been farming as much as we have, because now Badok and I have taken our little counter-raid against Amikdara a bit too far, and our troops are stationed right outside her capital. Almost certainly she will be able to get an army in place and push us off if we aren't careful, but maybe we can just drop a bunch of chaos eaters up there and that'll be good enough? Maybe? Hopefully?
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