In this episode, I make a huge workflow upgrade — I finally switch from Visual Studio to Rider for Unreal Engine, and the difference is honestly unbelievable. Faster indexing, instant search, real-time Unreal integration, blueprint references, navigation, memory footprint improvements…
This is the smoothest coding experience I’ve ever had for UE5.
If you’ve ever struggled with slow IntelliSense, freezes, indexing, or crashes inside Visual Studio, this episode will show you exactly why so many Unreal developers — including AAA teams — are moving to Rider.
We go through the setup, first-time configuration, file navigation, Unreal-specific features, blueprints cross-references, build times, and the quality-of-life improvements that make Rider feel like the IDE Unreal Engine should have shipped with.
By the end, you’ll see why I’m not switching back.
If you want to boost your productivity, reduce compile headaches, and work more efficiently inside
UE5, this switch might be the upgrade you didn’t know you needed.
Rider - https://www.jetbrains.com/rider/downl...
Visual Studio - https://visualstudio.microsoft.com/do...
Epic VS Installation Docs - https://dev.epicgames.com/documentati...
🔔Assets available for FREE on Discord🔔
🚀 Discord - / discord
If you want to support me
🌳Ko-Fi https://ko-fi.com/unrealshinobi
🌳Patreon / unrealshinobi
📌 Missed the Previous Episode? Watch the Full Playlist Here:
👉 Master Unreal Series - • How to make your first game in Unreal engi...
👉 Master Level Design Series - • Master Level Design with Blender & Unreal
⏱️ Chapter Breakdown - Will be uploaded soon