Elysian Aegis (Insane Demon) by zYuko and more 100%

Опубликовано: 09 Август 2026
на канале: LynTheOtt
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That was an experience.
I started this level yesterday because I liked the song and I had to do it for the Amber Rank in the GDDP. And now it's my second hardest I guess, after just one day and 2518 attempts. I will state my opinion to each part further down, but overall I can say that this is a really fin level if everything works. Sadly, it rarely does, and many deaths didn't really feel like my fault.
But now I will start with my part by part review. I'll try do go into both deco and gameplay, however I am no decorator, so my opinions might not make a lot of sense.
Let's start with the first part (0-17). In terms of Gameplay, it really works well with the music. The movement syncs to the music and it gets more intense the closer you get to the drop. It's also pretty fun, and doesn't get boring, which is important for a predrop part. However, I'm not the biggest fan of the deco. It doesn't feel intense enough considering how much is going on in the song. This could easily be fixed by putting in some Pulses or making everything move more. But it also doesn't fit the theme of the level, and stands out in that regard. However, the part itself looks decent if you don't mind the other points I made. (70/100)
The second part (18-24) is probably my favorite part of the entire level. The Gameplay is super satisfying to pull of, and is also pretty cosistent. The only timing I somewhat dislike is the blue orb at 24%, because it sometimes felt like I was dying to it without a reason. However, near the end, I rarely died to this part. The Deco fits the song pretty much perfectly, due to the constant moving and flashing, which represents the song perfectly. This is also one of the few parts in general which uses shake triggers right. It increases the intensity by a lot, while not being very obstructive. (95/100)
The next part (24-32) was interesting for me. It sadly doesn't continue with the theme of the previous part, but it has a cool style on it's own. It also stays with the color scheme of the previous part, which almost every part from now on does. The deco isn't as intense as the previous part, but it's still intense enough to not be too much of a bother. The Gameplay usualy felt very consistent and satisfying, but sometimes I just got really inconsistent with it. Especially the jump at 29% and the Ball at 30% were really bad. (70/100)
32%-39% was one of the most annoying parts, mainly because of the dual at 33-34%. Both the black and the blue orb are really inconsistent, because the upper cube just feels random. The transition into the ship doesn't feel intuitive at all due to the pillar on the bottom, which took some time to get used to. The rest feels very satisfying to pull of, because the movement just fits perfeclty. (60/100)
39%-44% is the easiest part imo. Every click is rather easy, and it is not as fast paced as the rest of the level. This is also my main problem, as it doesn't convey the feeling of the song very well. The deco sticks with the color scheme, but stays a bit too static for my liking.(60/100)
45%-51% is decent, not much to say about it. (70/100)
52%-58% what.is.this.shake.trigger.
This is one way to NOT use a shake trigger. Mainly because of the tight ship section, which in of itself is one of the hardest sections in the entire level. The transition out of the previous part is also a bit inconsistent, because you can go to low and then not be able to buffer the orbs. But, one thing where I can give this part credit is the intensity. It really feels intense passing it, but sadly the intensity isn't conitinued, because (50/100)
58%-71% is kinda lacking that intensity. Right at the transition, which in of itself isn't very good, you feel the intensity fading. There just isn't enough movement in the blocks, and the flashes are also not too intense. This is the part before the second drop, which should make you feel very tense and exited because you are getting far, but this part doesn't do it for me. It's also the hardest part imo, mainly because of the transition and the wave and 65%. (50/100)
72%-79% Things are really going up from here. The gameplay really fits the song, and the deco really represents the intensity the player (at least me) feels. It's also fairly satisfying to pull of. (80/100)
79%-85% Very good part, basically the same as the last, but I somehow never realized that the blue orb at 84% is a buffer, which is why I died there 4 times. (75/100)
85%-92% Very good part, but the wave lost its consistency for me towards the end. (80/100)
92-100% Again, very good part, and also a very good last part. (85/100)

Overall score: 78,5/100

Demon Difficulty: Insane Demon
Hardest Part: 58-71
Easiest Part: 39-44
Best before completion: 88% x3


Thanks for reading. Have a nice day!