Doom. A game about a doom slayer who destroys demons by the hundreds using various weapons, a chainsaw, and, of course, his bare hands.
The premise of the game is simple. Our goal is to reach the main villain and stop the demon invasion.
But there's a problem. These same demons and demonesses, if there are any, are preventing us from reaching the hero of the occasion.
So what do we do? Kill them? No-no-no-no-no... exterminate them. It's very difficult to call the doom slayer's actions in Doom a simple murder. After all, instead of finishing off the victim with a weapon, we first leave them to suffer in pain, and then either rip off their head, break their jaw, or inflict utter pain. In any case, none of these actions will be pleasant. And that's the beauty of the game. The cruelty.
It's cruelty not only to the demons, but also to us. After all, if you've had your fill of Doom 2016 on Normal difficulty, the game offers you the chance to test yourself and try exterminating hellish creatures on Nightmare difficulty. If challenging locations with hordes of demons were a challenge for you, and a cyberdemon set your chair on fire, you're unlikely to last even three chapters on Nightmare. But everything comes with experience.
The game wants you to suffer and enjoy. To feel like you're in real hell.
On Normal difficulty, you'll only enjoy well-designed weapons, cool finishing animations, and your invulnerability.
But on Nightmare, you'll suffer and enjoy. In the former, you'll constantly die from a misstep or from crashing into a texture you didn't notice behind you. And in the latter, every completed fight with an advantage in your favor will bring only positive emotions.
But let's take things one step at a time.
0:00 - Greeting
1:49 - Plot
8:42 - Game Overview
22:53 - Conclusion