In this episode we start building the Lock On Target System for the Camera, and the Strafe Animancer State.
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Unity: 2021.3.1f1
ORK Framework: 3.3.1
Music by: Sirius Beat`s "As You Were":
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Table of Contents:
00:00 - Introduction
00:17 - ORK LockTarget Input Key
02:23 - Dummy Enemy
09:15 - Cinemachine Lock Camera
13:07 - Cinemachine Controller
17:40 - Coding the Lock Target Behavior
30:04 - Final Testing