As you know, starting from version 2020.2, Unity supports photometric .ies light profiles. I was doing some tests with the Beta versions in the previous weeks and now I would like to share with you what can be a possible workflow for your lighting authoring.
Let's see together how to generate custom photometric profiles using Real IES 3.2 and implement them in a Unity 2020.2 Scene, with the High Definition Rendering Pipeline.