In this video we look at creating an animation in Blender 5.0 where the camera zooms in on a small area of a scene which itself is the first frame of the animation.
The camera zooms to fill the screen with this original frame allowing a seamless looping sequence.
To create the target plane we can render the first frame, place it in the scene and then render the first frame again. This means that the target, although small, has some image in there at the stage so the image doesn't suddenly appear.
#blender3d #blender5 #3dmodelling #zooming #animation #looping #infiniteloop