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What does this system do ?
It uses only 2 ints and 2 floats in the avatar global synced parameters, to store up and sync up to 255 more float values on your avatar. This allows you to use more than the 256 memory allowed for you to use by VRChat.
This allows you to extend your parameter memory for more radials and other uses of floats.
If you are bit of a programmer, you can add even more ints, you can theoretically extend to even more than 255 float values, but I don't think anybody would need that much. Or would they ?
How does this work ?
Unity Magic (see the video for explanation)
What are the uses for this system ?
Regular radials used to control shader options - Hue Shifts, Emission Strength, Brightness, and others in Poiyomi 8 and other shaders. This can save lot of avatar parameters on your avatar.
Sending values you need to calculate in OSC and then send onto your avatar
This is especially good if you want to send lot of data onto your avatar from OSC, but it does not have to be updated all the time. Using this system, you can save lot of avatar memory for different functions that cannot be done using this system.
How many parameters do I need for this module ?
2 Ints, 2 Floats
Is it difficult to use ?
Not at all. The Unity Package has only two files !
Also see the video below for a video tutorial how to install this system.
Instructions
Install according to the video tutorial.
Keep the OSC EXE file and .CSV file in the same folder !
Upload your avatar, run the OSC file.
The OSC file needs to be running in the background when you are using your avatar.
What is included
Unity package with all the needed files - FX Layer and Avatar Parameters
Ready to use OSC EXE app you click and run
.CSV file to store all youravatar float values automatically, so the system remembers them
Python source code .py file, if you wish to see and edit the code to fit your needs even more
Video tutorial how to install and modify