In this video, I demonstrate a complete workflow for creating a high-quality character for Unreal Engine 5 using cutting-edge AI tools. We will go through the entire journey, from the initial idea to the final integration of a custom MetaHuman.
Inside the video:
Concept & References: Using Nano Banana AI to generate the visual style.
3D Modeling: Hunyuan 3D overview — creating a mesh and performing retopology directly within the AI studio.
Texturing: Texture generation via Tripo and Modddif, alongside the manual process of baking and UV mapping.
MetaHuman: Merging AI generation with the flexibility and power of the MetaHuman framework.
Hair: Where to source high-quality bases for creating realistic hair cards.
This tutorial proves that neural networks are not a replacement for artists, but a powerful tool for accelerating professional production.