Huh. Well this is done. Has it really been 2 months since the last one? Anyway, here's some new weapon ideas! Honestly, not as out there as some of the other classes, but it doesn't need to be.
Stats:
Grenade Launcher Replacement (Boots)
Grants Double Jump: The second jump deals 10 damage when used
-15% explosive damage from blast jumping
10% faster move speed on wearer
Stickybomb Launcher Replacement
+20% projectile speed
Charge to fire up to 8 bombs in rapid succession (Max charge time = 7s; Fire an extra bomb for every additional second charged, Ex: Charge for 3 seconds to fire 4 bombs; Successive bombs will fire .15s after the previous)
Max charge time increased by 75%
Bombs will not arm until they touch a surface (Activation time = .7s)
Stickybomb Launcher Replacement
Stickybombs detonate in order of placement. Successive bombs have a .5 second delay before detonating.
New bombs deal up to +30% damage based on number of pipebombs out
Old bombs deal up to -30% damage based on number of pipebombs out
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TWITTER: / _afterbreakfast