Blend Normals by Proximity with Fake SDF—Right from the Asset Browser to a Target Collection
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A drag-and-drop Blender/Bforartists Geometry Nodes Collection asset to apply from the Asset Browser as a solution for blending Normals by proximity on all target meshes - including a setup wizard, normal blending distance and blur controls, intersection displacement, and easy installation.
💎 Feature Overview:
• Blends normals of all mesh objects in a collection
• Mesh displacement at intersections
• Includes an easy to apply asset to drag and drop to the 3D View
• Includes a setup wizard to ease setting it up onto an existing collection
• Contains flexible Normal blending distance and blurring controls
• Preserves materials or material overrides
• Easy asset library installation (extension addon)
💡 Why This is Helpful
• 🛠️ Drag and drop use, setup wizard, and quick library installation
• 🏃♀️➡️Fast blending application on a collection of objects
• 💊Useful for blending for blobby characters, terrain pieces, machine parts and more
• 📦Keeps focus on visual impact out of the box, not node complexity
•💡Helps visualize and blend objects before committing to retopology and booleans or remeshing.
Documentation
https://www.bforartists.de/data/manua...
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🌍 Official Website
https://www.bforartists.de/download/
🪟 Windows App
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🧡 Blender Launcher
https://github.com/Victor-IX/Blender-...