Electric Boogaloo | Rimworld 1.2 Rim of Madness Gameplay Ep 3

Опубликовано: 05 Октябрь 2026
на канале: Pr1vateLime
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The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents.

Anyways welcome everyone to a new series on the channel. You all voted for a rimworld gameplay session so here it is! I am going to be running version 1.2 of rimworld. And in order to get my own twist on things. I decided to install a lot of horror mods. Most of em do come from the rim of madness modpack for rimworld! I had to get the continued varient as most of the original call of cthluhu mods were still running on rimworld 1.1 and 1.0.

Mod list:
Version: 1
Name: Youtube
Mods:
Name: Harmony
Name: Core
Name: HugsLib
Name: Mod Manager
Name: EdB Prepare Carefully
Name: Camera+
Name: Follow Me
Name: Allow Tool
Name: CM Color Coded Mood Bar [1.1+]
Name: Range Finder
Name: Auto-Cut Blight
Name: Beautiful Outdoors
Name: OgreStack
Name: LWM's Deep Storage
Name: Damage Indicators [1.2]
Name: Dubs Bad Hygiene
Name: Defensive Positions
Name: Apparello 2
Name: Darkest Night SK Steam
Name: Actual Cannibal Shia Labeouf (Continued)
Name: Enhanced Combat Sounds
Name: '[RH] Faction: VOID'
Name: Horrors (Continued)
Name: Humanoid Alien Races 2.0
Name: Moloy Traits
Name: '[KV] More Trait Slots'
Name: Project Itzal - Main Pack
Name: Real Ruins
Name: Rim of Madness - Bones
Name: RimCities - Citadel Update
Name: RimHUD
Name: RimWorld - Witcher Monster Hunt
Name: RunAndGun
Name: SF Grim Reality
Name: Simple sidearms
Name: Alien Vs Predator
Name: H.P. Lovecraft Storyteller (Continued)
Name: JecsTools (Unofficial)
Name: Call of Cthulhu - Cosmic Horrors (Continued)
Name: Call of Cthulhu - Elder Things (Continued)
Name: Call of Cthulhu - Factions (Continued)
Name: Industrial Age - Objects and Furniture (Continued)
Name: Rim of Madness - Arachnophobia (Continued)
Name: Rim of Madness - Werewolves (Continued)
Name: Rim of Madness - Vampires
Name: Targeting Modes [1.2]

Game Description:
RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.

You begin with three survivors of a shipwreck on a distant world.
Manage colonists' moods, needs, wounds, illnesses and addictions.
Build in the forest, desert, jungle, tundra, and more.
Watch colonists develop and break relationships with family members, lovers, and spouses.
Replace wounded limbs and organs with prosthetics, bionics, or biological parts harvested from others.
Fight pirates, tribes, mad animals, giant insects and ancient killing machines.
Craft structures, weapons, and apparel from metal, wood, stone, cloth, and futuristic materials.
Tame and train cute pets, productive farm animals, and deadly attack beasts.
Trade with passing ships and caravans.
Form caravans to complete quests, trade, attack other factions, or migrate your whole colony.
Dig through snow, weather storms, and fight fires.
Capture refugees or prisoners and turn them to your side or sell them into slavery.
Discover a new generated world each time you play.
Explore hundreds of wild and interesting mods on the Steam Workshop.
Learn to play easily with the help of an intelligent and unobtrusive AI tutor.

RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Chillax likes to relax.

Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.

The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert flat, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.