Are your Blender renders coming out transparent after extending your animation? I ran into a frustrating issue when trying to extend a 100-frame animation to 200 (and then 300!) frames. All my renders past the original 100 frames were completely transparent, and it took me a while to figure out why.
The culprit? A tricky problem with video compiler channels being prioritized during the rendering sequence. In this video, I'll show you the exact steps I took to fix it by deleting the problematic channel. If you've ever dealt with mysterious transparent frames in your Blender animations.
I hope this helps you avoid the same headaches I faced and get your animations rendering perfectly.