Let's learn how to make a 2D platformer in Godot.
In this series I won’t just show you the final code. I will also teach you why we do as we do.
We will be creating platforms, moving the player, jumping on enemies and much more.
In this video, we’re taking a first look at Godot's Tilemap system.
We'll learn how to setup a tileset and start building our first tilemap layer.
I'll also introduce you to autotiles/terrains and how we can add collision to a tile.
I'm currently using Godot 4.4 for this series.
The project files for this tutorial are, as always, available through selected tiers on Patreon.
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Platformer playlist: • How to Create a Platformer in Godot
00:00 intro
00:18 basics
02:33 autotiles / terrains
05:25 match corners
08:32 match corners and sides
09:26 alternative tile
10:40 collision
12:01 one-way collision
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Download Godot: https://godotengine.org
"Sunny Land" asset pack: https://ansimuz.itch.io/sunny-land-pi...
Using TileMaps (documentation): https://docs.godotengine.org/en/lates...
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