Donkey Kong 64: A Leftist Analysis

Опубликовано: 21 Май 2026
на канале: conure
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this is an older segment that i still liked so we put it out enjoy ~ *
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in this video, conure will be reacting to a video about the various criticisms and problems people have with donkey kong 64, as well as other types of platform style video games. they will be talking about the challenges that come with designing video games, and specifically 3d platformer games, how certain games like elden ring blend platforming and fighting together, classic 3d platformers like super mario 64, the legend of zelda ocarina of time and majoras mask, banjo kazooie, and banjo tooie, and the development of moving characters and cameras in 3d spaces, level design for platformer video games in 2d games vs. 3d games, how collectables became a staple of platform video games, how donkey kong 64 speed runs work, the developer of a hat in time and their criticism of donkey kong 64, the utility of collectables in games like banjo kazooie and super mario odyssey, why the moons in super mario galaxy are the worst type of collectable, the different types of speedrun categories in super mario 64, excessive collectables in dk64 and the amount of backtracking required due to character specific bananas, and much more!
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►SOURCES:
   • Why People Hate Donkey Kong 64  
   • Super Mario Odyssey - It's No Masterpiece  
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► TIMESTAMPS:
0:00 teaser
0:42 intro
1:27 how to make a good video game
6:40 why people hate dk64
10:12 the history of collectathons
15:54 too many collectables in dk64
19:12 super mario odyssey's moons
23:01 the backtracking problem
25:39 closing thoughts