UE5.4 Step-by-Step Landscape Material | 10: PROCEDURAL CONTENT GENERATION

Опубликовано: 11 Апрель 2026
на канале: UnrealityBites
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In this Unreal Engine 5 course, suitable for complete beginners, I'll be covering the creation of automatic landscape materials to bring life and realism to your worlds, whether they be for games development or movie making.

In this episode, we'll add Procedural Content Generation (PCG) to our landscape for more flexibility and control in generating our grass, trees and rocks.

Make sure you've followed all of the earlier videos in the playlist before this tutorial at    • UE5: Step-by-Step Landscape Material  

00:00 - Intro
01:14 - Switch off MidLow Grass
02:21 - Enable PCG Plugin
03:12 - Add Physical Materials
05:36 - Add Physical Materials to Landscape Material
07:59 - Setup PCG Volume and Graph
10:29 - Define PCG Graph
23:11 - Mesh Spawner Attributes
25:25 - Spawn Grass Clumps
33:34 - Generate across whole landscape
35:56 - Add Weighted Wheat Grass to PCG
37:41 - Mix PCG with Landscape Grass Types
39:05 - Coming Up Next