Apple’s icon system changed again, and the beta left a lot of confusion about how to actually use the new .icon files from Icon Composer inside Xcode 26.
In this tutorial, we walk through the correct, production-ready workflow for all platforms:
✅ Create a Glass Icon using Icon Composer 3
✅ Export a single .icon file
✅ Add it to Xcode 26 (the RIGHT way)
✅ Configure Info.plist & Build Settings
✅ Run it on iOS 26, iPadOS 26, AND macOS
✅ Archive & Upload to App Store with zero warnings
No PNG scaling.
No asset catalog headaches.
Just one .icon file powering your entire Apple Glass icon pipeline.
🖼 Try It Yourself!
Clone or download the full demo project here:
📁 Demo Template: https://github.com/NDCSwift/MonkeyApp...
🔗 Links
icon composer: https://developer.apple.com/icon-comp...
Xcode: https://developer.apple.com/xcode/
⏱️Timestamps
00:00 – What is Apple Glass & accessing icon composer
01:45 – Creating your Glass Icon in Icon Composer
03:29 – Adding the .icon to Xcode 26
02:10 – Info.plist setup (CFBundleIconFile)
04:46 – Build Settings & App Icon Source
07:26 – MacOS Glass icon Preview
07:57 – iOS/iPadOS Glass Icon Preview
08:59 – Archiving & Uploading to App Store
09:45 – Summary + Next Steps