#GameAsset #3DModeling #ZBrush
In this video, I walk you through the full process of creating a game-ready leaf asset using Maya, ZBrush, and Marmoset Toolbag. We start with base geometry in Maya, move to detailing in ZBrush, and finish with hand-painted textures, UV mapping, and real-time rendering in Marmoset Toolbag. Perfect for game artists and 3D modelers!
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