Tutorial 3: Setting up Blendspace and AnimInstance for player animations using C++. (UE5, C++, GAS)

Опубликовано: 17 Июнь 2026
на канале: ProjectLogos
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Third episode of my tutorial series on making a replicated combat system using C++, GAS and AWS.
Link to download the project files is available in the discord link below:
Patreon:   / projectlogos  
Discord:   / discord  

Link to animation pack used:
https://www.fab.com/listings/4560f4bf...

Inquiries: [email protected]

00:00 Import animation pack & organise assets
01:40 Pick mannequin / tidy folders
02:00 Create BlendSpace (speed × direction)
03:30 Fill idle, walk, jog animations
07:30 Build Animation Blueprint + Locomotion state
09:30 Create TP_AnimInstance C++ class
15:30 Update variables in NativeUpdate()
22:00 Apply Anim BP to player and test
23:40 Fix rotation with UseControllerRotationYaw toggle
25:54 Outro – weapons & dedicated-server preview

#unrealengine #C++ #GameplayAbilitySystem #mmorpg #mmo #aws #ue5 #ue5tutorial