In this tutorial, we'll be setting up all the materials well as the environment for the knife model, and will check the result in the browser.
0:13 Preparing Blender work space and switching to real-time preview.
0:45 Setting up environment lighting using an HDR texture.
2:03 Creating a PBR material for plastic covers.
3:24 Selecting correct color spaces for textures.
3:52 Making normal map properly work.
4:18 Explicitly specifying UV layers in nodes.
4:59 Adding baked ambient occlusion map.
6:42 Creating the chrome-plated steel material for instruments.
7:58 Creating the aluminium material for partitions.
9:10 Creating a simple plastic material for smaller parts.
10:05 Creating brass material for hinges.
11:24 Enabling anisotropic filtering for textures.
13:12 Adding ambient occlusion to the rest of materials.
Run the Swiss Army Knife app live:
https://cdn.soft8soft.com/demo/blende...
Download starter files:
https://cdn.soft8soft.com/downloads/t...
Get Verge3D:
https://www.soft8soft.com/get-verge3d/