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LEVELS TO TRY:
Easy Demons:
-MAYMORY: Nearly sight-readable fakes with most gamemodes make this the perfect stepping stone.
-In Visible: One of the few memory platformers.
-Dimension Machine: one of the few easy demons to have extensive usage of mazes.
-HelQus: It has old-styled memory in the best, most fair and enjoyable way. Imo its gameplay still holds up today.
MENTIONED LAST YEAR:
-Theory of something
Common s3nse
Gigas Shocked
Medium Demons:
-Demon Dawn: 1.9 classic, with lots of cube fakes, fast paced mazes, and a dual to top it off.
-Ocean Scuba: Fair and fun memory gameplay with a ton of fake paths and mis-directions.
-Syobon Action: Cat Mario themed, and it's just as trolley as the original game
-Vibrancy: testing ball and cube with a multitude of fake orbs and structures, and a nerve wracking slow ball maze at the end.
-Frame Of Mind: One of the hardest medium demons in the game, providing a genuinely difficult challenge with tough to learn cube and ship parts. First half is all memory, second half is purely wave skill.
MENTIONED LAST YEAR:
-HazardSector 2
-COLOR CRUSHER
-BRAINPOWER
-bStep
Hard Demons:
-Extreme Park: The first true memory level, a great test for mazes.
CapaStep: A modern memory clubstep remake, filled to the brim with fakes.
FuryStep: A fast paced 1.9 level, with a bunch of fakes involving multiple gamemodes.
-Portals of Memory: The first memory platformer, featuring a bunch of rooms that gradually get harder to memorize.
evolution of music: Another 1.9 classic, this one featuring multiple different types of cube mazes.
-SGR 1806 20: An obscure banger from recent months, with maze-like block structures that test both cube, ship, ball, robot, and even ufo.
Doomsday II: The hard demon maze level to many people. This features very difficult memory sections, but the skill necessary to complete it is very minimal. All of the difficulty is just from learning it.
-Doomsday Anno: Essentially a refined Doomsday II, with harder memory.
-MEMORY: Lots of tricky cube mazes with some other mixed in gameplay.
Astronaut 13: The first true memory Nine Circles level.
-Chaotic Hell: Tight ships, tight timings, and a lot of fake structures. O
-Vanilla Lime Maroon: Very unique and stylized memory, really deviating from the norm.
MENTIONED LAST YEAR:
-Extreme AnnoPark
RadioStep
-Mechanic Megaforce
-Templarium
Low-Mid Insanes:
-Poeyeng Aeng: Purely spl-like memory with very minimal structuring, but the base gameplay is like insane 8*. All the difficulty comes from learning it.
kaleidoscope: Incredible vibes, and very unusual memory. It's essentially a massive maze that you have to learn each direction for, and then the second half is mirrored..
-Home: Slow paced chill memory level, with a lot of easier-than-it-looks memory elements.
-Corrosion: A modern memory banger, with a ball maze, tricky structuring segments, and even some a few sections of ship memory.
Crossroads: The perfect rhythm test. Purely invisible gameplay.
-SHUTDOWN: Modern design-styled level with a lot of memory, kinda like Mastermind but more intricate.
-Pootis Engage: Fast paced pure memory mixed with timings in multiple gamemodes.
-footnotes: this is the most accesible of the invisible demons.
-Fake A Might: Sequel to Fake A Doom, and it’s arguably even better.
MENTIONED LAST YEAR
-Joyride
-Mastermind
-Blood Menace
-FFFFFF
-Fake A Doom
Mid-High Insanes:
dim descent: Brutal timing demon with a veil of memory over all of its gameplay.
-weaves of origin: Trippy level with lots of cool designs based around tapestry.
-shoebill: Very chill and unique level with a lot of vertical moving object memory.
-Cloud Nine: Extremely well-received design level that carries a lot of intensity with fast-paced gameplay and chaotic visuals.
-ORBJECT: Absurd XXL memory level where all the decoration consists solely of orbs, pads and portals.
sacred guild: 1.9 styled memory level consistently featuring intricate designs and some cool line-art pieces.
-DIABLO: Most of the difficulty is concentrated in the last cube as well as the completely invisible last ship.
Death Intercept: Memory level with 1.9-styled decoration featuring a tight predrop ship and a chokeable ending ball.
-In The Depths: different kinds of fakes and mazes throughout the whole level.
-Boom Shakalaka: Pure memory hell with a multitude of gamemodes, but the base gameplay is relatively easy.
-in canon: very unique gimmick: It's made up of the symmetrical gameplay, but the bottom half of the level has been moved 5 blocks to the right
MENTIONED LAST YEAR:
-Apollo 13
-MINDBREAKER
-Mucho Fuego
-Knot
-Mind Machine