A mid gamer's guide to:
ARTIFACT SETS
Life (2):
+15% HP.
Offense (2):
+15% ATK.
Defense (2):
+15% DEF.
Critical Rate (2):
+12% C. RATE.
Accuracy (2):
+40 ACC.
Speed (2):
+12% SPD. The higher your Champion’s Speed Stat, the quicker their turn Meter fills up. Champions with the highest Speed Stat also get the first turn in battle. Getting the first turn in battle is often the deciding factor in who wins, especially when it comes to the Arena. Going first means a Champion can debuff the enemy, buff their own team, or even take out an enemy threat entirely. Combine the importance of getting the first turn with the fact that some Champions have Skills that benefit directly from extra SPD, and it’s easy to see why SPD sets are one of the most prevalent and important sets around.
Resistance (2):
+40 RESIST.
Crit Damage (2):
+20% C. DMG.
Lifesteal (4):
Champions with this Set heal by 30% of the damage that they deal.
Destroy (4):
This Set decreases the target’s MAX HP by 40% of the damage dealt by the wearer.
Retaliation (4):
Grants the Champion a 35% chance to Counterattack when attacked by an enemy.
Fury (4):
+5% Damage for every 10% HP lost. Stacks up to +25%.
Curing (4):
Increases value of Healing done by the Champion by 20%.
Reflex (4):
Grants the Champion a 40% chance to reduce the cooldown of one of their Skills by 1 Turn.
Cursed (4):
Grants the Champion a 75% chance of applying a 50% [Heal Reduction] debuff for 1 turn when attacking.
Toxic (4):
Grants the Champion a 75% chance of applying a 2.5% [Poison] debuff for 2 turns when attacking.
Frost (4):
Grants the Champion a 20% chance of applying a [Freeze] debuff for 1 turn when attacked by an enemy Champion.
Daze (4:
Grants the Champion a 25% chance of applying a [Sleep] debuff for 1 turn when attacking.
Immunity (4):
Applies a [Block Debuffs] buff on the wearer for 2 turns at the start of every Round.
Avenging (4):
Grants the Champion a 45% chance to Counterattack when attacked by an enemy with a critical hit.
Shield (4):
Grants a [Shield] buff worth 30% of the wearer’s MAX HP to all allies for 3 turns at the start of each Round.
Stalwart (4):
Decreases incoming damage from AoE attacks on the wearer by 30%.
Frenzy (4):
The wearer’s Turn Meter will increase by 10% for every 5% HP lost from each hit of an enemy attack.
Regeneration (4):
Heals the Champion by 15% of their MAX HP at the start of their turn.
Stun (4):
Grants the Champion an 18% chance of applying a [Stun] debuff for 1 turn when attacking.
Relentless (4):
Grants the Champion an 18% chance of getting an Extra Turn immediately after their turn.
Savage (4):
Each attack from the wearer ignores 25% of the target Champion’s DEF when attacking.
Taunting (4):
Grants the Champion a 30% chance of applying a [Provoke] debuff for 1 turn when attacking.
Cruel (2):
ATK + 15%. Ignores 5% of enemy DEF.
Immortal (2):
HP + 15%. Heals by 3% every turn.
Divine Life (2):
HP + 15%. +15% HP Self Shield for 3 Turns.
Divine Offense (2):
ATK + 15%. +15% HP Self Shield for 3 Turns.
Divine Critical (2):
C.Rate + 12%. +15% HP Self Shield for 3 Turns.
Divine Speed (2):
SPD + 12%. +15% HP Self Shield for 3 Turns.
Swift Parry Set (4):
SPD +18%. C.DMG +30%. 50% chance to get Unkillable for 1 turn when hit with a fatal hit.
Deflection Set (4):
HP +20%. DEF +20%. 25% chance to deflect 1 debuff onto the attacker when a debuff is placed on the wearer.
Resilience (2):
HP +10%. DEF +10%.
Perception (2):
ACC +40. SPD +5%. Increases Accuracy and Speed.
Fatal (2):
ATK +15%. C. RATE +5%.
Untouchable (4):
Immunity for 2 turns. RESIST +40.
Affinitybreaker (4):
C. DMG +30%. 20% chance to change weak hit into critical hit.
Frostbite (2):
15% chance to block Freeze debuffs. 10% chance to place Freeze debuff on attacker.
Guardian (4):
Wearer absorbs 10% of all damage dealt to ally Champions. Heals by 10% every turn.
Bloodthirst (4):
C. RATE +12%. Heals by 30% of damage dealt. Increases the wearer’s Critical Rate by 12%. The wearer also heals by 30% of the damage they deal on every hit.
ACCESSORY SETS
Icon Accessory Set Description
Raid Shadow Legends Refresh Set
Refresh Set (1/2/3):
Has a 5%/10%/15% chance with 1/2/3 Accessories equipped respectively to prevent a Skill going on cooldown after use.
Raid Shadow Legends Cleansing Set
Cleansing Set (1/2/3):
Has an 8%/16%/24% chance with 1/2/3 Accessories equipped respectively to remove 1 random debuff from the wearer each turn.
Bloodshield (1/2/3):
Gives wearer Shield buff worth 5% of damage dealt after attacking (per Accessory), AOE damage gives 75% less Shield value.
Reaction (1/2/3):
25% chance to change Critical Hit into Normal Hit when attacked before the first turn (Per Accessory)
#RAID #RAIDSHADOWLEGENDS #ARTIFACTS #WHATTOKEEP