Sometimes, you need to animate a downloaded 3D model that wasn't designed for animation. These models may be posed incorrectly, lack a rig, or have misaligned body parts, causing issues when imported into Mixamo—such as walking sideways or being positioned incorrectly.
In this tutorial, we’ll go through a step-by-step process of adjusting such models in Cinema 4D (C4D) to make them animation-ready.
🚀 What You’ll Learn:
✔️ Why some 3D models don’t animate correctly in Mixamo
✔️ How to realign head, arms, and legs for proper animation
✔️ Using polygon selection and rotation tools to reposition parts
✔️ Fixing warped polygons with the Brush tool & Smooth mode
✔️ Preparing the model for correct rigging and animation in Mixamo
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