Clash of Clans: Bigger, Better Battle Pass – Game Design Talk

Опубликовано: 09 Июль 2026
на канале: Supercell
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Watch the fresh from the oven Virtual Q&A now! 👉 https://supr.cl/BBBP-QnA-video

Clash of Clans Game Lead Eino Joas runs through the design thinking of the two-year journey the team took to create the Battle Pass and finesse the game fundamentals, and what you, as a game designer, can take away to your projects. 🔮

VIRTUAL Q&A ⁉️
Thank you for everyone who submitted a question! Link to the Q&A video: https://supr.cl/BBBP-QnA-video

SUPERCELL
Supercell is a mobile game developer based in Helsinki, Finland, with offices in San Francisco, Tokyo, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Hay Day, Clash of Clans, Boom Beach, Clash Royale and Brawl Stars. Our goal is to make the best games – games that are played by as many people as possible, enjoyed for years and remembered forever.

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CLASH OF CLANS
Attack. Defend. Strategize. Download for free for mobile devices. http://supr.cl/ThisArmy

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