HLSL in PCG Explained | Unreal Engine Procedural Generation

Опубликовано: 16 Май 2026
на канале: DK 3D
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In this tutorial, we explore how to use HLSL nodes inside Unreal Engine’s PCG framework. You’ll learn how to write custom HLSL code, pass attributes, optimize procedural logic, and extend PCG graphs beyond standard nodes. Perfect for technical artists and developers looking to push PCG further into a fast hitches free real time generation graphs.

Chapters:
00:00 Benefits of GPU spawning
05:37 PCG Graph Base Creation
11:18 HLSL panel basics
14:29 HLSL coding basics
21:01 Using Landscape functions inside HLSL
25:50 Filtering in HLSL
28:53 Rotating in HLSL
33:28 Random Scale in HLSL
38:04 PCG Optimization

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