Set Timer by Function Name lets you call any function on a schedule you set—no need to run logic every frame with Event Tick.
Just enter your function’s name, set the interval, and choose if it repeats.
It’s perfect for auto-saving, spawning items, health regeneration, timed enemy attacks, or any event you want to run at custom intervals.
You can delay the first call or add timing variance for more control.
Use this node to keep your Blueprints efficient and your game running smooth.
#UnrealEngine #Blueprints #Shorts #SetTimer #GameDev #UE5
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Please watch: "Mac mini M4 Game Dev Benchmark Unity HDRP FPS vs Unreal Engine"
• Mac mini M4 Game Dev Benchmark Unity HDRP ...
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