Scion2D C++ Game Engine | Ep.57 - Play/Stop Scenes and Embedding Editor Textures

Опубликовано: 18 Февраль 2026
на канале: JADE-ite Games and Programming
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🎮 Scion2D Update – Adding Ability to Play/Stop Scenes in the Editor

Welcome back everyone, my name is Dustin and in this video, we make some adjustments to how we are loading and playing the game.

Previously, we were just loading the game whenever we started the editor, now we don't load any of the scripts or update the scenes unless we press the play button. We can also now make script changes without having to restart the application.

We also go over loading textures from memory so we can embed the textures in the editor.

Here are some great links:
https://github.com/dwjclark11/BinConv...
https://opengameart.org/content/chipt...
https://opengameart.org/content/5-chi...
https://opengameart.org/content/8-bit...
https://www.fontspace.com/public-pixe...
https://opengameart.org/content/mega-...

Make sure if you are using the assets that proper credit is given.

🔗 GitHub Repository
Explore the project here:
https://github.com/dwjclark11/Scion2D

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   • Build a 2D Game Engine in C++ | Scion2D Ga...  

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