This video covers the very basic geomtery nodes that is crucial in any geomtery you create. The nodes are explained with a simple concept of noise texture for a plane & cone. Stacking the modifier one on another, the importanc of Group Input node & Group Output node is explained.
Also, both the nodes can take custom properties and expose them in the modifier stack, to easily control the output Geometry.
Before diving deep into the Geomtery nodes, a basic understanding of Attributes and Fields are important. I would recommend you to watch the below videos before jumping into individual node videos.
Attributes in Geometry nodes:
• Attributes in Geometry Nodes in Blender
Fields in Geomtery nodes:
• Fields in Geometry Nodes in Blender