Chapters:
00:44 introduction
01:35 open Blender
02:24 troubles of default texture
03:13 Geometry Nodes - start
07:35 basics of capturing UV
10:19 first result
11:23 an awful seam in texture
14:07 what if I make non-cyclic spline
14:37 !!!improve profile curve!!! (GENERAL PART!!!)
19:49 where I use 'Merge by distance' node
20:38 final result!
22:15 tests of different Profile curves
32:40 draw any profile curve easy!
35:57 how to use curve tilt
39:23 create image texture in GIMP
49:52 combine image texture and procedural texture
52:40 object from render animation
53:39 improve texture for curve with tilt
#Blender #Geonodes #geometrynodes
In this tutorial explain in details
how to create perfect UV texture map
for any curve in Geometry nodes.
Geonodes of Blender don't have
UV for splines.
Also I show how to do it
for absolutly custom shape
(profile curve).
You can change profile curve in one click.