This series is built to help Cocos Creator developers and game developers to understand how to use shaders in their game. We won't be doing a deep dive into building your own, but we will help you to understand and easily edit them to build the desired looks you want for your game.
In this episode, we introduce you to some of the things we will be discussing throughout the series so that you can be prepared for the upcoming video in our series. We hope you enjoy and please share comments in our comment sections if you have any questions or we made any mistakes.
If you would like to build games, come try Cocos Creator, our open-source game engine for both 2D and 3D games: https://www.cocos.com/en/creator
If you would like to learn more, read our online tutorial at our forums: https://discuss.cocos2d-x.org/t/tutor...
Important Links Shared in this video:
WebGL document: https://webglfundamentals.org/webgl/l...
WebGL API comparison table: https://www.khronos.org/files/webgl/w...
OpenGL document: https://learnopengl.com/Getting-start...
Detailed explanation of GLSL 3 (Chinese): https://colin1994.github.io/2017/11/1...
Explain the graphics rendering pipeline in detail (Chinese): https://zhuanlan.zhihu.com/p/79183044