Learn how to create smooth and controlled blendshape in-betweens in Houdini using APEX and KineFX. In this tutorial, I break down how to set up intermediate shapes to get better deformation, cleaner facial motion, and more professional-looking rigs.
This is especially useful for stylized characters, facial rigs, and any setup where you need more control between 0–1 blendshape values.
In this video, you’ll learn:
• How blendshape in-betweens actually work
• Setting up intermediate shapes inside Houdini
• Driving blendshapes with controls in APEX
• Fixing harsh transitions and improving deformation
• Tips for cleaner, production-ready rigs
Perfect for riggers, animators, and anyone building characters inside Houdini.