David Mellor aka MelloMograph is a 3D Artist and Motion Designer currently based out of Portland, Oregon. He often takes a playful approach to his animations that feel organic in nature, through the use of experimental modeling techniques, character design, and fun shading styles. Recently he has utilized VR (More specifically Adobe Substance 3D Modeler and Quill) to enhance his work even further, and has given talks about his VR-augmented creative process at Adobe MAX and NAB.
00:00 - Mellow MoGraph's 4th Place in 3D Contest & VR Asset Creation Insights
10:40 - VR Sculpting Tips & Top 100 Clips for 3D Game Scene Inspiration
17:40 - VR Sculpting Journey: Fun, Breaks, and 3D Competition Experience
37:20 - Revolutionizing Animation: VR Sculpting & Unreal Engine's Role
49:58 - Exploring VR Sculpting: Finger Gestures, AR/VR, and 3D Tools
57:59 - AI in Animation: Creativity vs. Limitations in VR and AI Models
01:03:55 - Art's Human Element, AI & VR Sculpting in 3D Modeling
You can find the competitions on @pwnisher page!
www.xrmotion.com