New Substance Painter material assistant - makes working with PBR textures a pure pleasure.
No more fiddling around with textures being in the right slot. or trying to do "beautiful mind" like math to understand the amount of adjustments you need to apply to roughness in order to reveal the full scale of possible roughness values (which is much greater than in PBR), and so on.
Now it is as easy as just selecting single (not even multiple) textures from texture collection the you've exported - and BOOM! - it's done.
Works flawlessly with fresh update of Substance Painter (you'll find Maxwell export option there)
Cheers! 🙌🏼
P.S. - https://www.paramonov.me/post/beta-time - original post