In this part, we start adding interactivity to our application using Verge3D's visual scripting environment called Puzzles. For now, we will learn how to swap materials of the nightstand legs.
All tutorials in the series:
Part 1 - Creating New Project • Verge3D for Blender Basics - Part 1 - Crea...
Part 2 - Lighting and Camera • Verge3D for Blender Basics - Part 2 - Ligh...
Part 3 - Materials and HDR Environment • Verge3D for Blender Basics - Part 3 - Mate...
Part 4 - Shadows • Verge3D for Blender Basics - Part 4 - Shadows
Part 5 - Background Material • Verge3D for Blender Basics - Part 5 - Back...
Part 6 - Animation • Verge3D for Blender Basics - Part 6 - Anim...
Part 7 - More Material Variants • Verge3D for Blender Basics - Part 7 - More...
Part 8 - Changing Materials Interactively • Verge3D for Blender Basics - Part 8 - Chan...
Part 9 - Loading Textures on Demand • Verge3D for Blender Basics - Part 9 - Load...
Part 10 - Interactive Animation • Verge3D for Blender Basics - Part 10 - Int...
Part 11 - Camera Limits, Anisotropic Filtering, and Asset Compression • Verge3D for Blender Basics - Part 11 - Cam...
Part 12 - Publishing Online • Verge3D for Blender Basics - Part 12 - Pub...