I have been doing a lot of benchmarking on my GPU collection as of late to collect the data for my own documentation and have been using PresentMon to capture some of the test results. Due to recent discussions of how PresentMon and GPU Busy apply to specific games I thought it might be of benefit to give a more generalized generic explanation of the "new" metric and what its application is.
It's a 1 take. Not a dissertation.
#GPUBusy #GPU #busyfunltd #PresentMon