Modern OpenGL programming in Python - part 15 - obj file format

Опубликовано: 17 Май 2026
на канале: AtiByte
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Just talking about the obj file format, how it is organized into vertex positions, texture coordinates, normal vectors and face
indices, and how to read a 3D model from this format.

You can find the code on github: https://github.com/totex/PyOpenGL_tut...