Text version with screenshots and additional resources here:
https://www.francescomilanese.com/tut...
Hello everyone! To export objects with Vertex Colors or a Material with PBR Textures from Blender 4.5 and import them into Unreal Engine 5, the best choice is the binary GLTF format. In this short video, we’ll go through an example for each case, starting with the simpler one: Materials with optional PBR Textures.
----------
🇮🇹 Versione testuale con screenshots e altre risorse qui:
https://www.francescomilanese.com/it/...
🇧🇷 Versão textual com capturas de tela e outros recursos aqui:
https://www.francescomilanese.com/pt/...
🇫🇷 Version textuelle avec captures d’écran et autres ressources ici :
https://www.francescomilanese.com/fr/...
🇩🇪 Textversion mit Screenshots und weiteren Ressourcen hier:
https://www.francescomilanese.com/de/...
🇨🇳 包含截图和其他资源的文本版本在此:
https://www.francescomilanese.com/zh/...