Today I decided to make a quick tutorial about rigging the Eye. I struggled for a long time trying to make sense of the Eye, and finally came up with a process that works for me. Hopefully this works for you too!
This rig should work with both high and low poly models, I use the exact same process for either. If you need something more complex, just add more bones to control more areas-- this is the idea behind complex face rigs.
Hope this helps someone!
Blender 2.8 Eye Rig
#c.gmastergruop#