Unity Directional Dissolve Shader Graph Tutorial for Oculus Quest!

Опубликовано: 26 Июль 2026
на канале: FusedVR
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Here is a pretty short tutorial on setting up a directional dissolve with Unity's Shader Graph and Universal Render Pipeline. This is Part 2 following our Part 1 in which we got Universal Render Pipeline working with Oculus Quest. Using that as a basis (or really any project that has Universal Render Pipeline setup correctly), we can start to build out this fairly short yet complicated shader. Check out the links below for the guide written originally using a surf shaders that is used as a basis for creating this effect!

Relevant Links:
AmazonBasics USB 3.1 to USB-C for Oculus Link: https://amzn.to/36uD1TY (affliate)
Oculus Hand Tracking Documentation : https://developer.oculus.com/document...
Directional Dissolve Tutorial: https://halisavakis.com/my-take-on-sh...
VFX Graph Shader Tutorial :   / beauty-and-the-beast-unity-vfx-graph-tutorial  

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